Living Statue - Photogrammetry

Living Statue Photogrammetry

Originally, this was a Photogrammetry tryout of my significant other. She had to stand still as a living statue as I took about 400 photos from every direction in our large photo-studio box (big enough to fit two people).
But the mesh that got generated was a big mess.

I did a slight bit of manual clean-up on one side of her face, the other side is still the raw mesh.

Since I won’t be using this mesh for the project I had in mind, I thought it would be nice to make a render of the mesh as is.

The shader I made is fully procedural, which resembles a combination of human skin and weathered marble.

And of course, I added an ant to her face. It has become my signature now I suppose…


  • AliceVision – Meshroom, for Photogrammetry
  • Blender for Mesh Cleanup
  • Cycles X (Blender) as the Render Engine
  • Darktable for adjusting and exporting the RAW photos
  • Affinity Photo for 2D editing (Post Processing and Texture Editing and Creation)

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April 2022