Modern Design Bench
In 2014, I graduated as an Industrial Product Designer.
Back then, my graduation project was designing a couch with a dynamic landscape, from idea to physical product.
I did a lot of research on different kinds of designs for furniture and I got a sense for designing good looking furniture.
Recently, I found some inspiration and this design tingle from 2014 came back to me.
So I made a very quick design concept for an indoor modern design bench.
This “very quick” design concept took me more time than I was aiming for.
Each time I modeled a small detail to the design and 3D model, I wanted to add more and more…
So how did I make it?
I modeled it partially in SolidWorks and partially in Blender. The seat pad and the coffee mug are made with Blender (oh and the weld lines of the painted metal are Blender as well), the rest is SolidWorks.
For the Render Engine I used Maverick Render.
Since Maverick Render doesn’t have a built-in procedural fur system at this moment (for the fly away fibers of the cloth), I modeled in Blender some custom fly away fibers.
Then I used Maverick’s Scatter System to scatter the fibers all over the seat pad.
For the lighting set-up I used a simple 3-point light setup, along with an HDRI for some very soft ambient light.
Textures I used are either procedural, Maverick’s built-in library or CC0 textures from AmbientCG and Polyhaven.
- SolidWorks for Hard Surface modeling
- Blender for Sculpting and modeling
- Simlab Composer 10 for CAD conversion
- Maverick Render as the Render Engine
- Affinity Photo for 2D editing (Post Processing and Texture Creation)