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Free Pinus Sylvestris Bark 3D Scan
Item details
Free Pinus Sylvestris Bark 3D Scan
Recently I treated myself to a new camera lens for my Yi M1 DLSR camera, the Olympus M.Zuiko Digital ED 60mm f/2.8 Macro lens. This lens can make razor sharp images, from far away and extremely close-up.
So to put this lens to the test of what it can do, I’ve decided to 3D scan another tree bark in the forest near my home. This time it was the Pinus sylvestris (or the Scotch pine).
It was an overcast morning and it hadn’t rained in a while, so it was the ideal time for photogrammetry without the need for a powerful flash to override the natural light. I did use a polarization filter for the first time, which made quite a difference in photo quality.
I made a total of 220 photos, close-ups and average distance photos of the Scotch Pine Bark. Once back at home, I let Meshroom do its thing. The raw mesh was high quality and full of details, the real pain was retopology and UV unwrapping.
File facts
Anyhow, I made this high quality Pinus sylvestris bark model for free. The model is retopologized and has 12K (baked) textures (PNG format and EXR for the displacement) to create a good looking asset, even when making extreme close-up renders.
I had to pack the Blend file in a 7-Zip format (.7z) for a smaller file size. You’ll need the free and open source software 7-Zip to unpack this Blend file.
The low-resolution version of this model, is around 20K faces. The high detail model (Level 5 in the Multiresolution Modifier) is around 20.5 million faces. You can either use the low-resolution model in combination with the displacement texture, or use the Multiresolution Modifier on a high level to get a highly detailed model.
The Blend file comes without the HDRI (since it’s not CC0 but CC-By). You can download the HDRI for free here. All you need to do is insert it into the World Shader and you’re good to go.
But this Blend file does come with one of my free Tree GOBO’s, so you can see these powerful textures in action.
License
CC0
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